A downloadable game for Windows

Summary of Story:

This is a top-down wave survival and progression game set in a world overrun by hostile machines. Players fight through three distinct combat zones: Desert Junkyard, Acid Sewers, and Cyberpunk City.  As waves increase in difficulty, players must rely on movement, positioning, and adaptability to survive against growing mechanical opposition. Progression is structured through advancing sectors, culminating in a final confrontation that hints at a much larger conflict beyond the scope of the current level. The experience focuses on sustained combat, rising tension, and environmental contrast, blending arcade-style survival with a darker sci-fi atmosphere.

Controls:

  •   WASD =  Player Movement
  •  Mouse = Player Aim
  •  Left mouse click = shoot range weapon
  •  Right mouse click = mele attack
  • Left Shift = Dash Ability
  •  Tab = Pause

Features:

Wave based gameplay -  Rounds of enemies spawn to try and kill you, destroy them all to move onto the next wave and clear enough waves to access the next area.

Upgradable systems - Collect Experience Batteries to level up, and then choose between randomly selected upgrades like Increased Damage, Reduced cooldowns, longer dashes, and more!

Weapon swapping - Explore different themed levels to find new melee and ranged weapons, but be careful because when you collect one, there's no going back!

Passive Weapon - Keep an eye on the cooldown meter in the player HUD for a passive cooldown, every time it goes off, any enemies in range get targeted for an orbital laser strike.

Credits:

Designers:

George Nason - Level Design, SFX/VFX, Wave System, XP System, Ranged Enemies and Weapons

Dana Straw - Level Design, Melee Enemies and Weapons, Player Movement Inputs

Marvin Hargrove - Level Design, Environment Interactions

Matthew Osment - UI Elements, Upgrade System, Player Inputs and Stats, Health

Sidney Christian - SFX/VFX/Particle Effects, Passive Weapons Systems System

Dana Straw - Level Design, Melee Enemies and Weapons, Player Movement Inputs

Burton Baldwin - UI Elements, Environmental Hazards

Artists:

Jack Carlson - Enemy and Main Character Weapons, Enemy Animations, Ranged Enemies, Self Destructing Enemies, Environmental and Storytelling Assets

Jayden Johnson - Enemy and Main Character Weapons, Enemy Animations, Environmental and Storytelling Assets

Aster Vera - Main Character Rig and Animations, Environmental and Storytelling Assets

Ruth Sandoval - Main Character Rig and Animations, Environmental and Storytelling Assets, UI Elements

Ashlee Mitchell - Enemy Weapons and Animations, Environmental and Storytelling Assets

Samuel Andersen - Ranged Weapons, Environmental Assets

Reference Material and Assets:

SFX - https://sfxr.me

Sounds - https://pixabay.com, https://freesound.org

Ice Worm Asset - https://sketchfab.com

Music - https://elements.envato.com

Recommended Specs:

OS: Windows 10 (64-bit)
Processor: Intel Core i5 (8th Gen) or AMD Ryzen 5
Memory: 8 GB RAM
Graphics: NVIDIA GTX 1060 / AMD RX 580 or equivalent
DirectX: Version 12
Storage: 569,966 KB available space

Contact Information:

Designers:

Dana Straw - https://www.linkedin.com/in/dana-straw-1708143b0/

George Nason- www.linkedin.com/in/george-nason-878940365

Marvin Hargrove - https://www.linkedin.com/in/marvin-hargrove-jr-593479262

Matthew Osment - https://www.linkedin.com/in/matt-osment-0b7373365/

Sidney C - https://www.linkedin.com/in/sidney-christian-9138a03b0/

Burton Baldwin-https://www.linkedin.com/in/burtonbaldwin

Artists:

Samuel Andersen: https://www.artstation.com/samandersen7 

Jack Carlson: https://www.artstation.com/jackcarlson 

Jayden Johnson: https://www.artstation.com/jayden2saucy8 

Ashlee Mitchell: https://www.artstation.com/ashlee_mitchell 

Ruth Sandoval: https://www.artstation.com/ruthsandoval4 

Aster Vera: https://www.artstation.com/runicvampire



Download

Download
IronFrameS.zip 556 MB

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